We are planning to have 10 portals with different mechanics by the time the game will launch.ī: How demanding was the crowdfunding campaign on your team, and what advice would you offer to other developers who are looking to Kickstart their game? For example, in one portal the gravity is inverted, in another portal you have the power to move mountains, or you can shapeshift in a rock. However, changing the world isn’t very interesting and just to spice things up we decided that the portal should affect the character or the enemies in various ways. That was my “Aha” moment, and I decided to test how can I integrate that mechanism in a 2D game. They had a big and luminous sphere behind them, displaying various shapes and colors. One day, I was surfing on Youtube, and a video from a metal band called Architects came up. #Unbound worlds apart endings how toI was already thinking about a game with multiple dimensions but didn’t know how to implement that in a game in a way that would make sense. S: The idea for the portal mechanism came somewhere in 2016. How did you come up with this mechanic, and can you also talk about the unique physical properties of the different dimensions? Hoping between the colorful world of Vaiya and the hostile land of Umbera can be nerve-wracking, especially with those giant monsters stalking about. He draws inspiration from games like Hollow Knight, Super Meat Boy, and Celeste.ī: The portal mechanism is brilliant. Also, she is always on Pinterest, that is her main “go-to” place to search for new ideas for all the monsters and environments for Unbound.Īndrei loves action-based games and he has a huge crush on platformers. On the other hand, Olga loves Ori and Limbo, and these are the games she is looking up to for inspiration. If you wonder why Diablo 2, well, I love its lore and the way the story is told and how the quests are designed. These games have a great level design and some pretty interesting mechanics that are unique for each one of them. I absolutely love those games, and players will notice some similarities here and there. To me, the biggest inspiration comes from games like Portal, Limbo, Braid and The Swapper and oddly enough – Diablo 2. S: We all have different influences that will shape Unbound in a pretty unique way. The NPCs are a significant part of the lore of the game, and they play an essential role in exposing the plot of the story.ī: Can you tell us a bit about the game’s influences? I can see some similarities between Unbound and games like Ori, Limbo, Hollow Knight, and… oddly… Portal. Soli will receive quests from them and in return, they will be revealing important parts of the story. S: There are going to be several characters that will contribute to Soli’s journey and character development. Will you be adding any secondary characters and lore elements that will impact Soli’s journey? The game is a beautiful puzzle platformer with an interesting story where you have to use different magic portals to outsmart monsters and find out more about the catastrophe that ravaged the Soli’s world.ī: I found it easy to get immersed in the game’s fairy tale world while playing the demo. He will be helping us with the technical side so I can shift my focus on game design. Now, our team has grown a little, and we are super happy to welcome Andrei Simion. She set the art direction of the game and made all necessary assets for the demo and Kickstarter campaign. She has more than ten years of experience in the industry, and we started working together on Unbound: Worlds Apart. In 2017 I met Olga Ciob, our amazing and talented artist. My interest in programming started in high school because I wanted to create my games, and I was very curious to see how I could recreate mechanics and different programming techniques used in game development. I was that guy who couldn’t wait to play Diablo 2 or Heroes 3 after school up ’till late into the night. About me, I’m an avid gamer, I have been playing games since I was young. I’m super excited to talk about Unbound today with you. SERGIU: Hello, Thanks a lot for the interview. We’re excited to find out more about Unbound: Worlds Apart. Can you tell us a little bit about yourself, your team, and the game? Baabuska: Hey Sergiu, thank you for chatting with us today.
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